The 1.0 version completes the mod’s transition to DirectX 11 as all DX9 graphics have been retired. ![]() The Group C Mod for rFactor 2 1.0 brings three of the most iconic Group C-era prototypes to rFactor 2,featuring Porsche’s legendary 962, the Le Mans-winning Mazda 787B and Mercedes’ Sauber C11. MAK-Corp has released the 1.0 version of their Group C Mod for rFactor 2. PHYSICS : Upgrade autoblip removed on the Flat6 GT3 (the real car don't have autoblip). PHYSICS : Seat front maximum position value adjusted for triple screens users. PHYSICS : Cockpit position adjusted (compliant with flat screen & VR). PHYSICS : Fuel Tank position adjusted (to match to *ForceDistrib S397 mechanisms). PHYSICS : FFB power adjusted (FFB Upgrades removed, use FFB Multiplier in game to adjust if needed). ![]() PHYSICS : Antirolbars value adjusted (to be aligned to the rFactor2 S397 physics directives). PHYSICS : Steering ratio adjusted (done like S397 cars). PHYSICS : Brakes power/settings adjusted (now you can adjust brake pressure like S397 cars). PHYSICS : Suspension geometry adjsuted (to fix the FFB blank in the center of the steering wheel). PHYSICS : Inertia adjusted (based on inertia used by S397). PHYSICS : Integration of CPM2 tires (Slick & Rain, around 90☌ usage temperature for Slicks) adapted from S397 reference tires. GRAPHICS : Added new menu icons for all cars. GRAPHICS : Added blurred rims (for all types). GRAPHICS : Added rain rendering technology for windshield and windows. GRAPHICS : Added rain rendering technology for bodywork. GRAPHICS : Updated cockpits and steering wheel shaders. GRAPHICS : Updated bodywork shader to DX11 technology. Be carefull, the mod is big, reaching more than 3Gb now. This modification has driven an update of all cars defaut setups, so please be carefull with your current setups before making some feedbacks.ĭon't forget to read carefully the instructions to install and setup correctly the mod. The build comes together with a physic update for all the cars, with in particular the introduction of CPM2 tires technology. The build includes the Corvette C7R (replacing the C6R), the Ferrari F458 (replacing the F430) and the Flat6 RSR Evo (replacing the Flat6 RSR), properties and courtesy from URD modding Team. In terms of content, 2 new protoypes have been added : The Oreca 05 LMP2 (replacing the Lola Coupe) and the Ligier JSP3, adding to the mod the LMP3 category. Like for the last release of the Flat6 Series rF2 mod, this build includes a complete graphic update, implementing all the rain features together with the animated windscreen wiper, blurred rims, improved shaders for cockpits, improved backfires. Since 2006, the mod has covered different era's, different categories, and we though it was the right time to end his story. The mod may receive update in the future, but it will only be to possible new features. Singapore Marina Bay (steamcommunity.EnduRacers Modding Team & Gentlemen Racers are pleased to provide to you the Endurance Series rF2 build 2.00 !Īfter monthes of work, we are delivering you what should be considered as the final Endurance Series release in terms of content. This layout has the new Turn 10 (Singapore Sling) with the new Turns 11-12 ![]() The only difference between 20 inside the game is the sponsors and Turn 1 and 23 runoff areasįor the 2015 race, Turns 11 and 12 were reprofiled. This layout is like a mix of 2009-2012 with the 2015-2020 ones, it has the new Turn 10 with the old Turns 11-12. This layout is the one with the notorious Singapore Sling Chicane (Turn 10), it's narrowness and unforgiving kerbs caught out a lot of people, like Kimi Raikkonen in 2008, Adrian Sutil in 2010 among others, this layout contains the old Turns 11-12 as wellįor the 2013 race, Turn 10 was reprofiled, ending the Singapore Sling chicane. Singapore Marina Bay Street Circuit converted from rFactor 1.
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